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Tic-Toc-Tower Free Download [key Serial Number]

Updated: Nov 29, 2020





















































About This Game Tic-Toc-Tower is an action packed puzzle and platforming game in which players have only ten seconds to complete a room! Rendered in charming pixel-art, every random level also features an additional challenge. Players can choose to pursue the extra watch item in every level, picking up the watch will grant two extra seconds for the next level but is also an extra risk…With Tic-Toc-Tower, expect to be challenged every time you play the game. With tons of game modes, each with their bite sized frantic platforming and puzzling actions in which the player will be awarded for every successfully completed level, it will become a race to storm the leaderboards.And if the mayhem isn’t enough already, you can team up and battle with up to 4 players in unique, frantic game modes designed to break and renew friendships in all new challenges.Tic-Toc says the clock.You have 10 seconds to comply.Complete the level within these seconds,or else you’ll say goodbye! 7aa9394dea Title: Tic-Toc-TowerGenre: Action, Adventure, IndieDeveloper:Sneaky MammothPublisher:SOEDESCO PublishingRelease Date: 28 Sep, 2015 Tic-Toc-Tower Free Download [key Serial Number] tic toc tower llc Tic-Toc-Tower is hilariousely hectic. Watching people play is equally entertaining as playing for yourself. I have invented some new cursewords in the hours that I have played, and I am sure more will follow since I will keep coming back to this game for sure. GG!. Taking a look at Sneaky Mammoth's 10 second platformer.There publisher Sodesco and I had a disagreement in another of there early access games which they slapped me with a copyright strike so I'd thought I'd investigate the rest of there games. I have to say I rather liked this game thus far. Honest review of the gameplay video below:https:\/\/www.youtube.com\/watch?v=vmmZGam7cY0The basis for the game is pretty simple.10 seconds to get to the end of each level, get the doorway before the time runs out. Pretty simple, right?Well, luckily there is a pause button so you can plan your steps because with some wonky jumping physics, level perils and some randomly generated levels you really have to plan it out. Pixelated graphics are not too bad. The jumping seems to not be 100 percent responsive though that might be part of the fun. Pretty simple concept for a game, nicely executed, something you can pick up for short doses. I'd give it a 7\/10 as it could use a few touches but will update as development progresses.. Tic-Toc-Tower is a hectic platformer with tight controls and a fast working game design team. I have been following this game since before greenlight and it has grown into a cool little time waster.The subtle extra challange of getting the clock (and coins) on the easier levels to help on the harder levels keeps the easy levels challenging even for veteran players.And the multiplayer is just mayhem.. TIC-TOC-TOWER:~~~~~~~~~~~~~ You have 10 seconds “TIC-TOC” to clear a level “TIC-TOC!” The question is, how many levels can you clear every 10 seconds knowing that the next level will be harder than the last? So, “TIC-TOC”. . . how many levels can you tic without losing the toc? TIC TOC TOWER is a puzzle/platformer game and the objective is to clear each level within a 10 -second period (you will know how fast 10 seconds goes by) by reaching the door. In TIC TOC TOWER, you will be able to play in 8 different modes: Arcade, Hardcore, Time Trial, a few Co-op modes or you can try the Play Box mode which is where you can play randomize levels without a time limit; basically a tutorial.Within each level you will be able to collect (if you can spare a second or two) coins or clocks. Accumulating coins will enable you to purchase other characters or options from the store. You will also see some clocks, usually located far away from your starting point, but they are helpful. If you are playing the Arcade mode and manage to pick the clock on a level, you will be given 2 extra seconds on the next level. Wow, a whopping 12 seconds instead of 10. Funny, hey! But some levels can be tricky and 2 seconds can be so handy. In the time trial, you will start with 60 seconds and you will have to clear as many levels as possible but each time you pick up a clock it will add 5 seconds to the time. The levels are quite fun and sometimes tricky, especially the ones which are upside down. I must admit it took me buy surprise the first couple of times and . . . well, “TIC-TOC” upside down with opposite controls, “TOC-TIC”, just did not click at the time for me. On top of that, you will have to jump, go under obstacles or even touch a lever to open the door, “TIC-TOC” in 10 seconds. . . Just frantic!The pixel art is nice, the controls are very responsive but not easy to master. It can be frustrating in some instances, especially when you have only 10 seconds to go from point A to B. Another thing I noticed is the levels repetition. For example: within 10 levels, you might have the same level appear three times. Positives:~~~~~~~ - Fun and challenging gameplay- Plenty of modes to play- Nice Pixel artworks- Achievements & trading cardsNegatives:~~~~~~~~ - Controls are not easy to master and can be frustrating at times- Levels repetitionTIC TOC TOWER is a fun, fast, challenging and addictive game. A good addition to your game library.7/10Key provided by developer/publisher for review purposes. Any opinions expressed are entirely my own!EPIC “THE CPT FROGGY” REVIEWS UP NOW ON ZEEPOND, THE HOME OF THE ALMIGHTY FROG![www.zeepond.com]FOLLOW THE CPT FROGGY CURATOR PAGE HERE. The concept of the game is pretty neat, with levels that are upside, tiny, zoomed in, etc. However, your character 'slides' slightly when moving/jumping and sometimes the controls don't respond precisely enough. With this type of game you really want 100% control. There also don't seem to be too many different levels. I only played it for about 9 minutes (those 4 hours was me idling for cards) and already replayed some levels several times.. I'm very disappointed with this game. I came across it several days ago and put it in my wishlist, thinking that it looked a little like a perfection-style (high energy and timed) steampunk\/mechanical platformer. This seemed like something that was right up my alley, so when I saw that it was on a 50% sale today, I grabbed it up at $2.49. When I sat down to game this evening, it was the first game I loaded up, and I was very excited to give it a try. Right away, though, I found my enthusiasm dwindling as my aggravation and disappointment levels climbed.Firstly, the controls were not what I would consider smooth or responsive. I experienced a delay at times between button presses and action on the screen, and I also got the impression that little thought had been given to jump height and distance. It was impossible to properly judge distance for jumps consistently, and if your character isn't in motion, it won't make the majority of the jumps. I understand that this is meant to be a fast-paced game, so the jumps were likely designed for a character in motion, but they're missing the mark here for the game as a whole by programming from such a narrow perspective. Another issue was the texturing of the surfaces, which more often than not created a character sliding on ice effect, whether it was meant to or not. These factors coupled together create an experience that's a lot like a blind speedrun, and that inconsistency only served to cause confusion and frustration for me.Also along the line of game mechanics was that some of the additions to the game don't seem to have a purpose. The most noticeable of these is the time clock that generally shows up in one corner or another during the arcade levels. I got the impression that going in the opposite direction of the exit to get one of these would result in bonus time to complete the level, but that's not what I experienced at all. Once I figured out that the only thing that really mattered was getting to the exit in time, it became important to bypass what little content there was in the form of coins, obstacles, and these time clocks. There was absolutely no enjoyment for me at this point, so that's when I threw in the proverbial towel.Another negative is that the randomized levels really aren't so random. In obtaining the achievement for completing 100 rooms, I found myself cycling through a relatively few number of levels with a high percentage of consecutive repeats of the same level. This was made worse with poor level design. There just really wasn't much to these levels, even on hardcore, so I found myself wondering what the point of the game was, and I couldn't come up with a good answer.I was also very disappointed with the graphics, which were pixel-style but severely lacking in detail and contrast. The overall effect was blurring with an inability to distinguish between the character, platforms, and obstacles. When you aren't certain where you're going, and can't get there reliably and consistently, it pretty much becomes "game over."In regard to the soundtrack, there wasn't much to it, and the buzzing\/ticking sound effects during gameplay became annoying enough for me to mute the sound on my laptop.In short, I simply cannot recommend the game in its current state, and the fact that I was looking forward to this game, makes that an even more disappointing conclusion. My recommendation is to either pass this one up altogether or wait until it's on a major sale or included in a bundle. I'm regretting the $2.49 I spent on it, and that was at a 50% discount. Onto the next one.. It looks like a decent platformer. Don't be fooled though, it's♥♥♥♥♥. This game is a nice time waster. You can play this 5/15 minutes and be done with it, or you can play for hours if you want to. The controls of this game are something to get used to, but since the update it did get a lot better (less slipping of platforms). Collecting the coins in the levels is also fun to do, since you can buy/unlock characters and other things with them. I liked playing as the chicken the most.

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